D-EXPERIENCE

INTRODUCTION

"D-EXPERIENCE" is an user-centric concept of creating experiential value together with customers. DENSO is working to embody the "D-EXPERIENCE" in its mobility business. It applies to cockpits and cabins, mobility services, and regional and environmental contributions.

KANDO EXPERIENCE

EXPERIENCE - 1
Reducing the anxiety
that comes with driving
D-EXPERIENCE provides driving support that helps reduce the anxiety felt by drivers. For example, when visibility is limited by heavy fog, the vehicle can sense external conditions that aren't perceptible to the driver and relay that information to the driver to aid them in driving.
EXPERIENCE - 2
Satisfaction through mobility
We offer greater satisfaction through smooth, situation-responsive transportation and personalized transportation functions. For example, information on mobility boarding locations and arrival times is shared in real time between mobility services and users, making meet-ups go smoothly. Air conditioning settings are adjusted based on passengers' conditions, and passengers are provided their favorite services.
EXPERIENCE - 3
Serving the community
Mobility provides services that contribute to communities and society. For example, vehicles can recommend stores along driving routes that match users' tastes, providing purchasing experiences while traveling. Mobility creates services that improve the efficiency with which people move in entire communities and which contribute to urban development.
EXPERIENCE - 4
New value through mobility
We are making the excitement of day-to-day life an integral part of mobility spaces, providing experiences that surpass user expectations. The lifestyles users enjoy in virtual spaces are reflected in real-world mobility. Products and services users use in virtual spaces can also be used in real life. Mobility provides new value by fusing people’s digital and physical lives.
EXPERIENCE - 5
Mobility turns everyday life
into a moving experience
Mobility enriches users' daily lives, providing moving experiences. It connects people and provides support that goes beyond the limitations of user activity. The experiences of individual users are shared around the world, touching people’s hearts in new ways.
EXPERIENCE - 6
Helping our planet
Our goal is to create a society in which users contribute to the improvement of the environment and enjoy a feeling of fulfillment by helping the Earth. For example, networked energy management makes it possible for vehicles to not only provide energy for their own homes, but also for greenhouses and public facilities, enabling users to contribute to our planet.
D-EXPERIENCEDESIGN SYSTEM